Throw a fireball here, a lightning bolt there, and add a summoned daemon for good measure. Those who study the magical arts of Britannia may not be adept with a sword and shield, but few can surpass the power of Magery. Magery is used to cast various spells, such as Harm (which damages an opponents health), Cure (which removes the effect of Poison), and Bless (which provides increases to stats).
To begin using Magery, you must have a Spellbook with spells added to it, or use spell scrolls.
Magery depends on the use of Mana and Reagents in order to cast a variety spells. The effectiveness of the spell is determined by an individuals' Intelligence, as well as their Evaluating Intelligence skill. Since casting spells quickly drains mana, it is typical for mages to have Meditation.
There are various levels, or 'circles', of spells available to the mage. Higher-level spells require a higher skill level of Magery to cast, as well as larger amounts of mana and reagents.
|Clumsy||Agility||Bless||Arch Cure||Blade Spirits||Dispel||Chain Lightning||Earthquake|
|Create Food||Cunning||Fireball||Arch Protection||Dispel Field||Energy Bolt||Energy Field||Energy Vortex|
|Heal||Harm||Poison||Fire Field||Magic Reflection||Invisibility||Gate Travel||Summon Air Elemental|
|Magic Arrow||Magic Trap||Telekinesis||Greater Heal||Mind Blast||Mark||Mana Vampire||Summon Daemon|
|Night Sight||Remove Trap||Teleport||Lightning||Paralyze||Mass Curse||Mass Dispel||Summon Earth Elemental|
|Reactive Armor||Protection||Unlock||Mana Drain||Poison Field||Paralyze Field||Meteor Swarm||Summon Fire Elemental|
|Weaken||Strength (spell)||Wall of Stone||Recall||Summon Creature||Reveal||Polymorph||Summon Water Elemental|
|Circle||INT required||Min. Skill||99% Chance of Successful Cast|
|Seventh||40||66.1||Less than 99% chance at GM|
|Eighth||50||80.1||Less than 99% chance at GM|