For the past few years we have been working hard to customize the base game of Legends of Aria into something that more closely resembles our vision for a successor to UO. While we have made great strides and have accomplished many feats, we still have work to do. As most of you know we are leaving Legend of Aria’s Celador world behind to return to our true home, Britannia. We thank all of who have been with us and played on the Celador map and we are extremely excited about the future. However, we are doing much more than moving to a new environment. We have completely revamped the foundation of the game, including combat, crafting, lore, and other systems. Britannia is in fact a new game, not just a new world. With that, we would like to talk about how we are going to be handling our transition to Britannia.
Before we get into the details of the transition, we would like to give an overview of the issues we are trying to address. This is not an exhaustive list by any means but these are most critical for us to solve in Britannia.
The state of the economy and of crafting in Celador is dismal. Inflation has run rampant for quite some time. The result is a game with tons of gold and nothing compelling to buy with it. Legends of Ultima simply cannot reach its full potential if the economy is not healthy. The loot of Celador is not well balanced and this is a problem because it acts as a basis for many of our core systems. In addition to our transition plans, we have addressed this by rebuilding every monster’s loot from scratch to be more in line with their drops in traditional UO. We have also implemented powerful telemetry which will help us to monitor the health of the economy and make corrections as needed. Britannia’s gold will be much more valuable and harder to come by than that of Celador.
The prevalence of Grandmaster crafters in Celador is also an issue driving stagnation in the economy of Celador. The relative ease and low cost of leveling your own crafters means there is little reason to sell goods. The current state of the economy is that there are simply too many players that can craft their own goods without interacting with other players. We intend for crafting to play a critical role in Britannia.
We aim to address crafting in several stages in the future. We will be doing this with crafting overhauls for each profession, combat changes to increase the viability and tactics of all armor and weapon types, and adding new content which caters to thoughtful equipment choices. We have already done an initial re-balancing of all crafts to bring their recipes closer to UO as well as their costs to train.
Housing is not important in Celador. At least, not as important as we envision it should be. In Ultima Online much of the true “end game” revolved around housing and rare collection. In Celador most of the aspects of housing are trivialized due to an abundance of gold and easily available land on which you can place housing. We want to bring back the importance of housing and give players big goals to work towards with big rewards, including customization of housing in Britannia.
Skills are learned too quickly and in a way that is not compelling. This is especially true with crafting, but there are many skills which we feel are too easily trained. While we do not want skills to feel impossible to train, we also want them to feel rewarding to do so. When skills are too easy to train, many times players skip over large swaths of content which we intend for them to experience. In Britannia we have overhauled skill gaining across the board. We have also implemented systems which naturally reward players for attended gameplay. We want our players to enjoy playing at any skill level and for them to not just wait until maxed to play. We have no intention of disallowing unattended skill leveling, however we want the most efficient way to succeed in skill leveling to be actually adventuring with your characters.
Our transition goal is to bring us as close to a new server feel as we can, while not recreating the same economic issues we face in Celador. However we also want to reward our players for their lives in Celador. We’ve gone to considerable lengths to come up with a plan that will set us up for success.
With the issues we’ve laid out here in mind, lets get into the details of
our transition plan.
• Players in Celador will find themselves caught up in a cataclysmic event, with only one way forward.
• All characters transfer to Britannia.
• Once a character enters Britannia they may not travel back to Celador.
• Ample time will be given to prepare your characters journey to Britannia.
• Characters who do not transition during this period will eventually be forcefully moved to Britannia and their possessions in Celador will be lost.
• Players in Britannia will use a new gold currency.
• Britannia gold can only be obtained in Britannia from vendors or monsters.
• All skills will be reduced by 30% upon entering Britannia.
• Skills will not be reduced below 50.0
• All stats will be reduced by 30% upon entering Britannia.
• Stats will not be reduced below 50
• Secondary Skills will remain unchanged.
• A transfer pouch can be placed in a player·s bank in Celador which will allow the transfer of a very select set of items to Britannia.
• All other items on the player, in their bank, or equipped will be lost.
• Pets will not transfer to Britannia.
• Players will be removed from NPC guilds, guilds, and factions.
• Murders will have their notoriety reset and stat loss removed.
• Players will have their account’s veteran rewards reset so that they can choose again in Britannia.
• Players will find themselves in Britannia with a set of starter gear based on their current skills, in a randomly chosen town in Britannia.
• Gardening will be reintroduced post launch with a complete overhaul. Gardening skill level will remain unchanged.
• Celador•s non-housing regions will be shutdown and players will be forced to login to an available Celador region.
• Celador·s monsters will be de-spawned.
• Combat will be disabled in Celador.
When players transition they will have their wealth converted to Legacy Tokens. These tokens can be used in Britannia to reduce the cost of housing and to buy special cosmetics offered from the Legacy Rewards Vendor.
To transfer wealth to Britannia from Celador players must move the following items to their bank before departing.
Eligible wealth for the transition:
• Bank Gold
• Enchanting Materials
Players will also be credited for the following:
• Housing Plot Value
• Enchanting Skill
Eligible wealth is converted by account for each of their characters until they reach the token max per account of 1000 tokens.
• Celador gold will be converted into tokens with two ratios, one for Celador gold under 2.5 million, and another for Celador gold over 2.5 million.
• The first 2.5 million Celador gold is converted at a less severe ratio than gold after 2.5 million.
• Cost estimations for enchanting related wealth are applied in Celador gold with a Britannia gold ratio.
• Token Rewards cannot be sold to NPCs for Britannia gold.
• The max account token value will be equal to the Britannia gold value of the largest medium sized house available on launch.
If you have questions about our plan, head on over to the forums, login using your Discord account and go ahead and ask us! We’ll be happy to answer you (if we can!).
There are very exciting times ahead! We are looking forward to welcoming you all to Britannia and the entire team is excited to bring this to you. We hope you can see why we are making the changes we are making, and that you, our players, are excited as we are. Thank you all for your support.
“This is but one of many worlds … Travelers …”
-Cora, The Witch of Covetous